Drop XP

An app for gamers to be able to organize their libraries, compare with friends, and view reviews.
UX/UI Design
Mobile App Design
Project Type

Personal Project

Project Timeline

Jaunary- March 2024

Tools

Figma

Problem

The gaming community lacks a place to easily organize their game libraries and share their experiences.
I found it strange how there was no platform that any of my gaming friends knew about that could help me organize my catalog that didn’t include pen and paper or a spreadsheet. I sought out to see if other people in the gaming community shared the same sentiment and if there was an opportunity to create a solution. 


Users Reported

  • Having to download several apps or visit various websites to keep track of their libraries.
  • Using spreadsheets, but quickly gave up on its complexity
  • A big desire for being able to see what other users are playing.

Solution

01
Game Library

A dedicated library for users to track of the games they have played, will play, want to play, and are currently playing.

02
Review Games

Easy to leave reviews allow users to quickly share and explore experiences with games.

03
Social Page

A dedicated social page will allow users to easily connect with one another and view important highlights from their peers.

A big focus on organization and community allows users to quickly organize and share their thoughts on video games.

Interviews

5 users between the ages of 18- 36 who spend a large amount of time playing video games were asked to discuss their process with researching games and related reviews.

This age range was important because this is how old a vast majority of gamers are. 
Questions were tailored to ask their methods for searching for reviews, tracking their gaming history, and viewing gaming media.

Competitive Analysis

It was important to discover what current solutions in the market excel at and could use improvements in. I analyzed the features of three potential competitors found.

Areas of Opportunity

  • Having to download several apps or visit various websites to keep track of their libraries.
  • Using spreadsheets, but quickly gave up on its complexity
  • A big desire for being able to see what other users are playing.

Persona

Based on the information gathered so far from users, I was able to paint a picture of what the target user looks like for this product.

Current User Flows

Why an App?

Due to the heavy smartphone usage by the interviewed users and users in the United States alone, it would be very beneficial to a large number of gamers to be able to utilize this service on their mobile device.

49 %

Gamers are 18-44 years old as of 2022.

97%

Americans as of 2023 from ages 18-49 own a smartphone

How might we...

1
Give users the ability to socialize with each other using a gaming related app?

Make a dedicated page for social features and a welcoming home page that delivers feedback to users about what is going on.

2
Help users stay organized even with massive libraries?

We can create quick and easy ways to add games to the library and section them off.

3
Give users the tools they need to find all kinds of cross platform video game reviews under one app?

We can provide a clear path to finding the reviews from each page for respective games.

Product Features

Engaging Home Page

Later research showed that users appreciate a home screen that can display quick and interesting information.

Catalog Page

A page dedicated to the categorization of the users gaming library.

Onboarding

An easy to follow sign up process in order to allow users to access the social and library aspects of the app.

Social Page

A page dedicated to keeping track of friends and their progress.

Explore Page

A section for users to use in order to search for a specific title.

Profile Page

A personable profile page where users can showcase their desired achievements or libraries.

Sketch and Wireframe

User Testing (Low Fidelity Prototype)

Users were happy with the navigation, but felt the layout could use some improvements on the home screen and library page. Also, adding a bit more ‘fun’ to the home screen was a desired feature as well.

Drop XP

A hub for gamers to view game reviews, socialize with peers, and share their personal experience with their organized catalog.
Easy Sign Up

Access review posting, social features, and library management.

Engaging Home Screen

Check your friend leaderboard

The home screen contains recommendations for users and a leaderboard for friendly competetion with peers.
Explore games

Search different titles to view reviews or add to your library.

Socialize

Manage friends and view their progress. Customize your profile page to showcase what you want.

Categorize your games

Manage your different libraries as you progress through your gaming catalog.

Conclusion

What I learned...

I was able to learn that gamers really value being able to organize the games they have as it helps them stay focused and gives them a means to relate to others.

This was my first mobile app project that required me to start from acquiring research and then finishing off with the design of the UI. I was able to practice manipulating color in order to create a cohesive look, but also make an interface that one can look at for extended periods of time. Even though there was an attraction to using a lot of color for a gaming related app, it was important to apply methods of good design in order to make an appealing experience.

Having to consider many aspects of the apps necessary features was an important rule to learn. Being required to consider even the onboarding process in terms of possible user frustration was important.

I was also able to learn how to implement the Double Diamond framework into the entire design process. This helped me stay organized and helped me be able to narrow down any broad sets of information to pin down a more simple solution.

In the Future

- I would like to ask another designers opinion on my current work
- Addressing the concerns of more users might provide new insights
- Further test the fluiditiy of the user flow
- It would be important to understand if the app contains enough motivation for users.

Thank you for reading!

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